#include "EngineStateSleeping.h"

#include <Windows.h>

using namespace Rorn::Chess::TheCorruptRook;

EngineStateSleeping::EngineStateSleeping(void)
{
}

EngineStateSleeping::~EngineStateSleeping(void)
{
}

/*virtual*/ void EngineStateSleeping::Update()
{
	::Sleep(10);
}